Compare commits
2 Commits
87059f128d
...
master
| Author | SHA1 | Date | |
|---|---|---|---|
| 5ff421bd09 | |||
| 0e7a0c909a |
@@ -16,6 +16,50 @@ local DEFAULT_AMIBIS_CHAR_DB = {
|
||||
overrideSpec = nil,
|
||||
}
|
||||
|
||||
local TOP_UPGRADES_COUNT = 3
|
||||
|
||||
local UPGRADE_STAT_KEYS = {
|
||||
["PRIEST"] = {
|
||||
["Discipline"] = { "healing", "spellDamage", "spellPower", "intellect", "spirit", "mp5", "haste", "crit" },
|
||||
["Holy"] = { "healing", "spellPower", "intellect", "spirit", "mp5", "haste", "crit" },
|
||||
["Shadow"] = { "spellDamage", "spellPower", "intellect", "spirit", "mp5", "haste", "crit" },
|
||||
},
|
||||
["DRUID"] = {
|
||||
["Balance"] = { "spellDamage", "spellPower", "intellect", "spirit", "mp5", "haste", "crit" },
|
||||
["Restoration"] = { "healing", "spellPower", "intellect", "spirit", "mp5", "haste", "crit" },
|
||||
},
|
||||
["PALADIN"] = {
|
||||
["Holy"] = { "healing", "spellPower", "intellect", "spirit", "mp5", "haste", "crit" },
|
||||
},
|
||||
["SHAMAN"] = {
|
||||
["Elemental"] = { "spellDamage", "spellPower", "intellect", "spirit", "mp5", "haste", "crit" },
|
||||
["Restoration"] = { "healing", "spellPower", "intellect", "spirit", "mp5", "haste", "crit" },
|
||||
},
|
||||
["MAGE"] = {
|
||||
["Arcane"] = { "spellDamage", "spellPower", "intellect", "spirit", "mp5", "haste", "crit" },
|
||||
["Fire"] = { "spellDamage", "spellPower", "intellect", "spirit", "mp5", "haste", "crit" },
|
||||
["Frost"] = { "spellDamage", "spellPower", "intellect", "spirit", "mp5", "haste", "crit" },
|
||||
},
|
||||
["WARLOCK"] = {
|
||||
["Affliction"] = { "spellDamage", "spellPower", "intellect", "spirit", "mp5", "haste", "crit" },
|
||||
["Demonology"] = { "spellDamage", "spellPower", "intellect", "spirit", "mp5", "haste", "crit" },
|
||||
["Destruction"] = { "spellDamage", "spellPower", "intellect", "spirit", "mp5", "haste", "crit" },
|
||||
},
|
||||
}
|
||||
|
||||
local DEFAULT_UPGRADE_STAT_KEYS = { "spellPower", "intellect", "spirit", "mp5", "haste", "crit" }
|
||||
|
||||
local function GetUpgradeStatKeys(class, spec)
|
||||
if class and UPGRADE_STAT_KEYS[class] and UPGRADE_STAT_KEYS[class][spec] then
|
||||
return UPGRADE_STAT_KEYS[class][spec]
|
||||
end
|
||||
return DEFAULT_UPGRADE_STAT_KEYS
|
||||
end
|
||||
|
||||
function Amibis:GetStatKeysForSpec(class, spec)
|
||||
return GetUpgradeStatKeys(class, spec)
|
||||
end
|
||||
|
||||
local function InitializeDB()
|
||||
if not AmibisDB then
|
||||
AmibisDB = CopyTable(DEFAULT_AMIBIS_DB)
|
||||
@@ -139,6 +183,11 @@ local STAT_MAP = {
|
||||
["ITEM_MOD_HEALING_SHORT"] = "healing",
|
||||
}
|
||||
|
||||
local MAX_AGGREGATE_STATS = {
|
||||
healing = true,
|
||||
spellDamage = true,
|
||||
}
|
||||
|
||||
function Amibis:ScanItemStats(itemID)
|
||||
if not itemID then return nil end
|
||||
|
||||
@@ -152,8 +201,16 @@ function Amibis:ScanItemStats(itemID)
|
||||
|
||||
local result = {}
|
||||
for wowKey, ourKey in pairs(STAT_MAP) do
|
||||
if stats[wowKey] then
|
||||
result[ourKey] = (result[ourKey] or 0) + stats[wowKey]
|
||||
local value = stats[wowKey]
|
||||
if value then
|
||||
if MAX_AGGREGATE_STATS[ourKey] then
|
||||
local current = result[ourKey]
|
||||
if not current or value > current then
|
||||
result[ourKey] = value
|
||||
end
|
||||
else
|
||||
result[ourKey] = (result[ourKey] or 0) + value
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -202,7 +259,7 @@ function Amibis:CompareGear()
|
||||
slots = {},
|
||||
bisCount = 0,
|
||||
totalSlots = 0,
|
||||
biggestUpgrade = nil,
|
||||
topUpgrades = {},
|
||||
}
|
||||
end
|
||||
|
||||
@@ -210,7 +267,7 @@ function Amibis:CompareGear()
|
||||
local slots = {}
|
||||
local bisCount = 0
|
||||
local totalSlots = 0
|
||||
local biggestUpgrade = nil
|
||||
local allUpgrades = {}
|
||||
|
||||
for slotName, bisItem in pairs(bisList) do
|
||||
totalSlots = totalSlots + 1
|
||||
@@ -222,47 +279,48 @@ function Amibis:CompareGear()
|
||||
bisCount = bisCount + 1
|
||||
end
|
||||
|
||||
local itemLevelDiff = nil
|
||||
if equippedItem and not isBIS then
|
||||
local equippedILvl = GetItemInfo(equippedItem.itemID) and select(4, GetItemInfo(equippedItem.itemID))
|
||||
local bisILvl = GetItemInfo(bisItem.itemID) and select(4, GetItemInfo(bisItem.itemID))
|
||||
if equippedILvl and bisILvl then
|
||||
itemLevelDiff = bisILvl - equippedILvl
|
||||
end
|
||||
end
|
||||
|
||||
if not isBIS and equippedItem then
|
||||
if not biggestUpgrade or (itemLevelDiff and biggestUpgrade.itemLevelDiff and itemLevelDiff > biggestUpgrade.itemLevelDiff) then
|
||||
biggestUpgrade = {
|
||||
slot = slotName,
|
||||
equipped = equippedItem,
|
||||
bis = bisItem,
|
||||
itemLevelDiff = itemLevelDiff,
|
||||
}
|
||||
elseif not biggestUpgrade then
|
||||
biggestUpgrade = {
|
||||
slot = slotName,
|
||||
equipped = equippedItem,
|
||||
bis = bisItem,
|
||||
itemLevelDiff = itemLevelDiff,
|
||||
}
|
||||
end
|
||||
elseif not isBIS and not biggestUpgrade then
|
||||
biggestUpgrade = {
|
||||
slot = slotName,
|
||||
equipped = nil,
|
||||
bis = bisItem,
|
||||
itemLevelDiff = nil,
|
||||
}
|
||||
end
|
||||
|
||||
table.insert(slots, {
|
||||
slotName = slotName,
|
||||
equipped = equippedItem,
|
||||
bis = bisItem,
|
||||
isBIS = isBIS,
|
||||
itemLevelDiff = itemLevelDiff,
|
||||
})
|
||||
|
||||
if not isBIS then
|
||||
local statDiffs = {}
|
||||
local score = 0
|
||||
local equippedStats = (equippedItem and self:ScanItemStats(equippedItem.itemID)) or {}
|
||||
local bisStats = self:ScanItemStats(bisItem.itemID) or {}
|
||||
local upgradeStatKeys = GetUpgradeStatKeys(class, spec)
|
||||
|
||||
for _, statKey in ipairs(upgradeStatKeys) do
|
||||
local diff = (bisStats[statKey] or 0) - (equippedStats[statKey] or 0)
|
||||
if diff > 0 then
|
||||
statDiffs[statKey] = diff
|
||||
score = score + diff
|
||||
end
|
||||
end
|
||||
|
||||
table.insert(allUpgrades, {
|
||||
slot = slotName,
|
||||
equipped = equippedItem,
|
||||
bis = bisItem,
|
||||
statDiffs = statDiffs,
|
||||
score = score,
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
table.sort(allUpgrades, function(a, b)
|
||||
if a.score ~= b.score then
|
||||
return a.score > b.score
|
||||
end
|
||||
return a.slot < b.slot
|
||||
end)
|
||||
|
||||
local topUpgrades = {}
|
||||
for i = 1, math.min(TOP_UPGRADES_COUNT, #allUpgrades) do
|
||||
table.insert(topUpgrades, allUpgrades[i])
|
||||
end
|
||||
|
||||
table.sort(slots, function(a, b)
|
||||
@@ -307,7 +365,7 @@ function Amibis:CompareGear()
|
||||
slots = slots,
|
||||
bisCount = bisCount,
|
||||
totalSlots = totalSlots,
|
||||
biggestUpgrade = biggestUpgrade,
|
||||
topUpgrades = topUpgrades,
|
||||
equippedStats = equippedStats,
|
||||
bisStats = bisStats,
|
||||
statsComplete = statsComplete,
|
||||
|
||||
@@ -17,7 +17,6 @@ local COLOR_EMPTY = { 0.6, 0.6, 0.6 }
|
||||
local MainFrame = nil
|
||||
local TitleText = nil
|
||||
local SummaryText = nil
|
||||
local UpgradeText = nil
|
||||
local ScrollFrame = nil
|
||||
local SlotRows = {}
|
||||
local MAX_VISIBLE_ROWS = 17
|
||||
@@ -26,7 +25,7 @@ local ROW_SPACING = 24
|
||||
|
||||
local function CreateMainFrame()
|
||||
local frame = CreateFrame("Frame", "AmibisMainFrame", UIParent, "BackdropTemplate")
|
||||
frame:SetSize(480, 680)
|
||||
frame:SetSize(640, 680)
|
||||
frame:SetFrameStrata("MEDIUM")
|
||||
frame:SetFrameLevel(10)
|
||||
|
||||
@@ -113,13 +112,7 @@ local function CreateSummaryBar(parent, anchor)
|
||||
summaryText:SetPoint("LEFT", bar, "LEFT", 8, 0)
|
||||
summaryText:SetTextColor(0.8, 0.8, 0.8, 1)
|
||||
|
||||
local upgradeText = bar:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
|
||||
upgradeText:SetPoint("BOTTOMLEFT", bar, "TOPLEFT", 8, 2)
|
||||
upgradeText:SetPoint("BOTTOMRIGHT", bar, "TOPRIGHT", -8, 2)
|
||||
upgradeText:SetJustifyH("LEFT")
|
||||
upgradeText:SetTextColor(COLOR_UPGRADE[1], COLOR_UPGRADE[2], COLOR_UPGRADE[3], 1)
|
||||
|
||||
return bar, summaryText, upgradeText
|
||||
return bar, summaryText
|
||||
end
|
||||
|
||||
local function CreateColumnHeaders(parent, anchor)
|
||||
@@ -165,8 +158,8 @@ local function CreateColumnHeaders(parent, anchor)
|
||||
enchantHeader:SetTextColor(0.7, 0.7, 0.7, 1)
|
||||
|
||||
local sourceHeader = header:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
|
||||
sourceHeader:SetPoint("LEFT", enchantHeader, "RIGHT", 5, 0)
|
||||
sourceHeader:SetPoint("RIGHT", header, "RIGHT", -8, 0)
|
||||
sourceHeader:SetWidth(70)
|
||||
sourceHeader:SetJustifyH("RIGHT")
|
||||
sourceHeader:SetText("Source")
|
||||
sourceHeader:SetTextColor(0.7, 0.7, 0.7, 1)
|
||||
@@ -209,15 +202,14 @@ local function CreateSlotRows(parent, anchor)
|
||||
row.enchantText:SetJustifyH("LEFT")
|
||||
|
||||
row.sourceText = row:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
|
||||
row.sourceText:SetPoint("LEFT", row.enchantText, "RIGHT", 5, 0)
|
||||
row.sourceText:SetPoint("RIGHT", row, "RIGHT", -8, 0)
|
||||
row.sourceText:SetWidth(70)
|
||||
row.sourceText:SetJustifyH("RIGHT")
|
||||
row.sourceText:SetWordWrap(true)
|
||||
|
||||
row:SetScript("OnEnter", function(self)
|
||||
if self.bisLink then
|
||||
GameTooltip:SetOwner(self, "ANCHOR_RIGHT")
|
||||
GameTooltip:SetHyperlink(self.bisLink)
|
||||
pcall(GameTooltip.SetHyperlink, GameTooltip, self.bisLink)
|
||||
GameTooltip:Show()
|
||||
end
|
||||
end)
|
||||
@@ -245,22 +237,72 @@ local StatsPanel = nil
|
||||
local StatsPanelTitle = nil
|
||||
local StatLabels = {}
|
||||
local StatValues = {}
|
||||
local UpgradeLabels = {}
|
||||
|
||||
local STAT_DISPLAY = {
|
||||
{ key = "healing", label = "+Healing" },
|
||||
{ key = "spellPower", label = "+Spell Power" },
|
||||
{ key = "intellect", label = "Intellect" },
|
||||
{ key = "spirit", label = "Spirit" },
|
||||
{ key = "mp5", label = "MP5" },
|
||||
{ key = "haste", label = "Haste" },
|
||||
{ key = "crit", label = "Crit" },
|
||||
local STAT_LABELS = {
|
||||
healing = "+Healing",
|
||||
spellDamage = "+Spell Damage",
|
||||
spellPower = "+Spell Power",
|
||||
intellect = "Intellect",
|
||||
spirit = "Spirit",
|
||||
mp5 = "MP5",
|
||||
haste = "Haste",
|
||||
crit = "Crit",
|
||||
}
|
||||
|
||||
local STAT_DISPLAY_NAME = {
|
||||
healing = "healing",
|
||||
spellDamage = "spell damage",
|
||||
spellPower = "spell power",
|
||||
intellect = "intellect",
|
||||
spirit = "spirit",
|
||||
mp5 = "mp5",
|
||||
haste = "haste",
|
||||
crit = "crit",
|
||||
}
|
||||
|
||||
local STATS_COL_W = 60
|
||||
local STATS_LABEL_W = 80
|
||||
local STATS_CURRENT_X = STATS_LABEL_W + 16
|
||||
local STATS_BIS_X = STATS_CURRENT_X + STATS_COL_W
|
||||
local STATS_DIFF_X = STATS_BIS_X + STATS_COL_W
|
||||
local currentStatKeys = {}
|
||||
|
||||
local function GetStatDisplayName(key)
|
||||
return STAT_DISPLAY_NAME[key] or key
|
||||
end
|
||||
|
||||
local function FormatUpgradeEntry(idx, upgrade)
|
||||
local text = string.format("%d. %s: ", idx, upgrade.slot)
|
||||
|
||||
if not upgrade.equipped then
|
||||
return text .. "|cff888888(empty slot)|r"
|
||||
end
|
||||
|
||||
if not next(upgrade.statDiffs) then
|
||||
return text .. "|cff888888(no stat gain)|r"
|
||||
end
|
||||
|
||||
local sorted = {}
|
||||
for statKey, diff in pairs(upgrade.statDiffs) do
|
||||
table.insert(sorted, { key = statKey, diff = diff })
|
||||
end
|
||||
table.sort(sorted, function(a, b) return a.diff > b.diff end)
|
||||
|
||||
local parts = {}
|
||||
local maxShow = math.min(2, #sorted)
|
||||
for i = 1, maxShow do
|
||||
table.insert(parts, string.format("+%d %s", sorted[i].diff, GetStatDisplayName(sorted[i].key)))
|
||||
end
|
||||
|
||||
return text .. table.concat(parts, ", ")
|
||||
end
|
||||
|
||||
local function CreateStatsPanel(parent, anchor)
|
||||
local panel = CreateFrame("Frame", nil, parent, "BackdropTemplate")
|
||||
panel:SetPoint("TOPLEFT", anchor, "BOTTOMLEFT", 0, -8)
|
||||
panel:SetPoint("TOPRIGHT", anchor, "BOTTOMRIGHT", 0, -8)
|
||||
panel:SetHeight(#STAT_DISPLAY * 16 + 24)
|
||||
panel:SetHeight(24)
|
||||
|
||||
panel:SetBackdrop({
|
||||
bgFile = "Interface\\Buttons\\WHITE8x8",
|
||||
@@ -277,70 +319,109 @@ local function CreateStatsPanel(parent, anchor)
|
||||
title:SetTextColor(1, 0.82, 0, 1)
|
||||
StatsPanelTitle = title
|
||||
|
||||
local colW = 60
|
||||
local labelW = 80
|
||||
local currentX = labelW + 16
|
||||
local bisX = currentX + colW
|
||||
local diffX = bisX + colW
|
||||
|
||||
local currentLabel = panel:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
|
||||
currentLabel:SetPoint("TOPLEFT", panel, "TOPLEFT", currentX, -4)
|
||||
currentLabel:SetWidth(colW)
|
||||
currentLabel:SetPoint("TOPLEFT", panel, "TOPLEFT", STATS_CURRENT_X, -4)
|
||||
currentLabel:SetWidth(STATS_COL_W)
|
||||
currentLabel:SetJustifyH("CENTER")
|
||||
currentLabel:SetText("Current")
|
||||
currentLabel:SetTextColor(0.7, 0.7, 0.7, 1)
|
||||
|
||||
local bisLabel = panel:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
|
||||
bisLabel:SetPoint("TOPLEFT", panel, "TOPLEFT", bisX, -4)
|
||||
bisLabel:SetWidth(colW)
|
||||
bisLabel:SetPoint("TOPLEFT", panel, "TOPLEFT", STATS_BIS_X, -4)
|
||||
bisLabel:SetWidth(STATS_COL_W)
|
||||
bisLabel:SetJustifyH("CENTER")
|
||||
bisLabel:SetText("BIS")
|
||||
bisLabel:SetTextColor(0.7, 0.7, 0.7, 1)
|
||||
|
||||
local diffLabel = panel:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
|
||||
diffLabel:SetPoint("TOPLEFT", panel, "TOPLEFT", diffX, -4)
|
||||
diffLabel:SetWidth(colW)
|
||||
diffLabel:SetPoint("TOPLEFT", panel, "TOPLEFT", STATS_DIFF_X, -4)
|
||||
diffLabel:SetWidth(STATS_COL_W)
|
||||
diffLabel:SetJustifyH("CENTER")
|
||||
diffLabel:SetText("Diff")
|
||||
diffLabel:SetTextColor(0.7, 0.7, 0.7, 1)
|
||||
|
||||
for i, stat in ipairs(STAT_DISPLAY) do
|
||||
local y = -(i - 1) * 16 - 22
|
||||
local separator = panel:CreateTexture(nil, "ARTWORK")
|
||||
separator:SetTexture("Interface\\Buttons\\WHITE8x8")
|
||||
separator:SetVertexColor(0.2, 0.2, 0.2, 1)
|
||||
separator:SetPoint("TOPLEFT", panel, "TOPLEFT", 290, 4)
|
||||
separator:SetPoint("BOTTOMLEFT", panel, "BOTTOMLEFT", 290, -4)
|
||||
separator:SetWidth(1)
|
||||
|
||||
local upgradesTitle = panel:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
upgradesTitle:SetPoint("TOPLEFT", panel, "TOPLEFT", 300, -4)
|
||||
upgradesTitle:SetText("Top Upgrades")
|
||||
upgradesTitle:SetTextColor(1, 0.82, 0, 1)
|
||||
|
||||
for i = 1, 3 do
|
||||
local y = -22 - (i - 1) * 16
|
||||
local label = panel:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
|
||||
label:SetPoint("TOPLEFT", panel, "TOPLEFT", 300, y)
|
||||
label:SetWidth(320)
|
||||
label:SetJustifyH("LEFT")
|
||||
label:SetText("")
|
||||
label:SetTextColor(COLOR_UPGRADE[1], COLOR_UPGRADE[2], COLOR_UPGRADE[3], 1)
|
||||
UpgradeLabels[i] = label
|
||||
end
|
||||
|
||||
StatsPanel = panel
|
||||
return panel
|
||||
end
|
||||
|
||||
local function RebuildStatRows(panel, statKeys)
|
||||
for _, vals in pairs(StatValues) do
|
||||
vals.label:Hide()
|
||||
vals.current:Hide()
|
||||
vals.bis:Hide()
|
||||
vals.diff:Hide()
|
||||
end
|
||||
StatLabels = {}
|
||||
StatValues = {}
|
||||
|
||||
for i, statKey in ipairs(statKeys) do
|
||||
local y = -22 - (i - 1) * 16
|
||||
local labelText = STAT_LABELS[statKey] or statKey
|
||||
|
||||
local label = panel:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
|
||||
label:SetPoint("TOPLEFT", panel, "TOPLEFT", 8, y)
|
||||
label:SetWidth(labelW)
|
||||
label:SetWidth(STATS_LABEL_W)
|
||||
label:SetJustifyH("RIGHT")
|
||||
label:SetText(stat.label)
|
||||
label:SetText(labelText)
|
||||
label:SetTextColor(0.6, 0.6, 0.6, 1)
|
||||
|
||||
local current = panel:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
|
||||
current:SetPoint("TOPLEFT", panel, "TOPLEFT", currentX, y)
|
||||
current:SetWidth(colW)
|
||||
current:SetPoint("TOPLEFT", panel, "TOPLEFT", STATS_CURRENT_X, y)
|
||||
current:SetWidth(STATS_COL_W)
|
||||
current:SetJustifyH("CENTER")
|
||||
current:SetText("0")
|
||||
current:SetTextColor(1, 0.5, 0.5, 1)
|
||||
|
||||
local bis = panel:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
|
||||
bis:SetPoint("TOPLEFT", panel, "TOPLEFT", bisX, y)
|
||||
bis:SetWidth(colW)
|
||||
bis:SetPoint("TOPLEFT", panel, "TOPLEFT", STATS_BIS_X, y)
|
||||
bis:SetWidth(STATS_COL_W)
|
||||
bis:SetJustifyH("CENTER")
|
||||
bis:SetText("0")
|
||||
bis:SetTextColor(0, 1, 0, 1)
|
||||
|
||||
local diff = panel:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
|
||||
diff:SetPoint("TOPLEFT", panel, "TOPLEFT", diffX, y)
|
||||
diff:SetWidth(colW)
|
||||
diff:SetPoint("TOPLEFT", panel, "TOPLEFT", STATS_DIFF_X, y)
|
||||
diff:SetWidth(STATS_COL_W)
|
||||
diff:SetJustifyH("CENTER")
|
||||
diff:SetText("0")
|
||||
diff:SetTextColor(1, 1, 1, 1)
|
||||
|
||||
StatLabels[stat.key] = label
|
||||
StatValues[stat.key] = { current = current, bis = bis, diff = diff }
|
||||
StatLabels[statKey] = label
|
||||
StatValues[statKey] = { current = current, bis = bis, diff = diff }
|
||||
end
|
||||
|
||||
StatsPanel = panel
|
||||
return panel
|
||||
panel:SetHeight(#statKeys * 16 + 24)
|
||||
end
|
||||
|
||||
local function StatKeysEqual(a, b)
|
||||
if #a ~= #b then return false end
|
||||
for i, key in ipairs(a) do
|
||||
if b[i] ~= key then return false end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
local function InitializeUI()
|
||||
@@ -350,9 +431,8 @@ local function InitializeUI()
|
||||
local titleBar, title = CreateTitleBar(MainFrame)
|
||||
TitleText = title
|
||||
|
||||
local summaryBar, summary, upgrade = CreateSummaryBar(MainFrame, titleBar)
|
||||
local summaryBar, summary = CreateSummaryBar(MainFrame, titleBar)
|
||||
SummaryText = summary
|
||||
UpgradeText = upgrade
|
||||
|
||||
local header = CreateColumnHeaders(MainFrame, summaryBar)
|
||||
local slotContainer = CreateSlotRows(MainFrame, header)
|
||||
@@ -398,7 +478,11 @@ function ns.UI.RefreshUI()
|
||||
|
||||
if not data.hasBISList then
|
||||
SummaryText:SetText(string.format("|cffff6666No BIS list available for %s %s in %s|r", data.class, data.spec or "Unknown", data.phase))
|
||||
UpgradeText:SetText("")
|
||||
for i = 1, 3 do
|
||||
if UpgradeLabels[i] then
|
||||
UpgradeLabels[i]:SetText("")
|
||||
end
|
||||
end
|
||||
for i = 1, MAX_VISIBLE_ROWS do
|
||||
SlotRows[i].slotText:SetText("")
|
||||
SlotRows[i].equippedText:SetText("")
|
||||
@@ -412,17 +496,6 @@ function ns.UI.RefreshUI()
|
||||
|
||||
SummaryText:SetText(string.format("BIS: %d/%d slots", data.bisCount, data.totalSlots))
|
||||
|
||||
if data.biggestUpgrade then
|
||||
local bu = data.biggestUpgrade
|
||||
if bu.equipped then
|
||||
UpgradeText:SetText(string.format("Biggest upgrade: %s -> %s (%s)", bu.equipped.name, bu.bis.name, bu.bis.source))
|
||||
else
|
||||
UpgradeText:SetText(string.format("Empty slot: %s -> %s (%s)", bu.slot, bu.bis.name, bu.bis.source))
|
||||
end
|
||||
else
|
||||
UpgradeText:SetText("|cff00ff00All slots are BIS!|r")
|
||||
end
|
||||
|
||||
for i = 1, MAX_VISIBLE_ROWS do
|
||||
local row = SlotRows[i]
|
||||
local slotData = data.slots[i]
|
||||
@@ -492,14 +565,20 @@ function ns.UI.RefreshUI()
|
||||
end
|
||||
|
||||
if data.equippedStats and data.bisStats then
|
||||
local statKeys = Amibis:GetStatKeysForSpec(data.class, data.spec)
|
||||
if not StatKeysEqual(currentStatKeys, statKeys) then
|
||||
RebuildStatRows(StatsPanel, statKeys)
|
||||
currentStatKeys = statKeys
|
||||
end
|
||||
|
||||
if not data.statsComplete then
|
||||
if StatsPanelTitle then
|
||||
StatsPanelTitle:SetText("Stats Comparison |cff888888(loading...)|r")
|
||||
end
|
||||
for _, stat in ipairs(STAT_DISPLAY) do
|
||||
local vals = StatValues[stat.key]
|
||||
for _, statKey in ipairs(statKeys) do
|
||||
local vals = StatValues[statKey]
|
||||
if vals then
|
||||
local current = data.equippedStats[stat.key] or 0
|
||||
local current = data.equippedStats[statKey] or 0
|
||||
vals.current:SetText(current)
|
||||
vals.bis:SetText("|cff888888...|r")
|
||||
vals.diff:SetText("")
|
||||
@@ -525,11 +604,11 @@ function ns.UI.RefreshUI()
|
||||
if StatsPanelTitle then
|
||||
StatsPanelTitle:SetText("Stats Comparison")
|
||||
end
|
||||
for _, stat in ipairs(STAT_DISPLAY) do
|
||||
local vals = StatValues[stat.key]
|
||||
for _, statKey in ipairs(statKeys) do
|
||||
local vals = StatValues[statKey]
|
||||
if vals then
|
||||
local current = data.equippedStats[stat.key] or 0
|
||||
local bis = data.bisStats[stat.key] or 0
|
||||
local current = data.equippedStats[statKey] or 0
|
||||
local bis = data.bisStats[statKey] or 0
|
||||
local diff = bis - current
|
||||
|
||||
vals.current:SetText(current)
|
||||
@@ -548,6 +627,36 @@ function ns.UI.RefreshUI()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if not data.statsComplete then
|
||||
if UpgradeLabels[1] then
|
||||
UpgradeLabels[1]:SetText("|cff888888Loading...|r")
|
||||
end
|
||||
for i = 2, 3 do
|
||||
if UpgradeLabels[i] then
|
||||
UpgradeLabels[i]:SetText("")
|
||||
end
|
||||
end
|
||||
elseif data.topUpgrades and #data.topUpgrades > 0 then
|
||||
for i = 1, 3 do
|
||||
if UpgradeLabels[i] then
|
||||
if data.topUpgrades[i] then
|
||||
UpgradeLabels[i]:SetText(FormatUpgradeEntry(i, data.topUpgrades[i]))
|
||||
else
|
||||
UpgradeLabels[i]:SetText("")
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
if UpgradeLabels[1] then
|
||||
UpgradeLabels[1]:SetText("|cff00ff00All slots are BIS!|r")
|
||||
end
|
||||
for i = 2, 3 do
|
||||
if UpgradeLabels[i] then
|
||||
UpgradeLabels[i]:SetText("")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
Reference in New Issue
Block a user